Here is a personal project I worked on during my final semester as a student at Champlain College. I did this based on the concept by Woojae Choi: https://www.artstation.com/artwork/lxn9bO. High poly sculpt done in Zbrush, with some use of XYZ textures on the head. Low poly and UVs created in Maya, textured in substance painter, and rendered in Marmoset and Zbrush. Excluding Hair, the character is 99k tris, with three 4k and one 1k texture set.